Kotor 2 consular build

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Lightning storm is the classic, and pretty much the best. Otherwise, I'd just suggest lightsaber-focused. I love rolling a Soldier/Guardian and using dual-wielding or a double-blade to absolutely obliterate everything in the game with a full strength and health build, no powers at all with heavy armor.For the Jedi Watchman and Sith Assassin prestige class, you can start with either Consular to cast stunning powers yourself, or Sentinel for the general Force Immunities and skills.

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5. All dark side characters can get Force Storm and use it just as effectively as a Sith Lord. It basically comes down to the fact that any Prestige class with a Consular base can be just as proficient at Force power ownage, but the others get better feat/defense/skill progression and better mastery bonuses.-- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Here's a quick guide on the quickest way to get a lightsaber in KOTOR 2! Hopefully you guys ...However, since MPA adds 12 bonus damage, when comparing it against other feats M becomes M + 12; and since a Double-Bladed Lightsaber has 2-24 (13 average) base damage and a Lightsaber has 2-20 (11 average), when comparing the two M becomes M + 2 (or M + 14 with MPA).I have seen a lot of discussion and inquiries from new kotor players about good/best character builds. Here is the one I use for my dark side play through. Scout 5/Jedi Consular 15. Attributes (at level 20): Strength 16 (12 base with 4 points added from gear), Dexterity 18 (15 base with 3 points added from gear), Constitution 16, Intelligence ...Discord Server - https://discord.gg/8gwnpCrFinally got this bad boy done! Hope it helps you all out. Timestamps provided as always and the Star Wars Wiki lin...Consular/Marauder Build KOTOR 2 I'm planning out next character and had a few questions about the "best" way to build it. I plan to take cross class skill: computer use as my first feat to repair t3 asap. ... Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: …But as a Consular, it's probably never going to be worth bothering with post-taris. picking up the fear line and force whirlwind(for tiny few immune enemies) should take carre all of your stunning needs. I believe 2 in TWF and 2 in Rapid/flurry is better than 3 to 1. Keep in mind that rapid/flurry lowers the accuracy of all your attacks.Soldier/Consular is actually my favorite build. Unlike KOTOR II, where your character can pwn at everything, you can't really be a master at both combat and the force in this one, but Soldier/Consular gets really close to it, certainly closer than a Scout/Sentinel (I really hate it when people say that Sentinel is the balance between Guardian and Consular, it really just takes the worst ...Yes. Jedi Sential/Watchman, and next up I was thinkin of a Guardian/Weaponmaster build. Just saying, nothing is stopping you from starting with a Jedi Sentinel, and then selecting the Jedi Weapon Master prestige class. I.e. prestige class is not restricted by starting class. You also retain the ability to use Computer Use and purchase Repair ...Beam Gem Lens: +1 Energy Damage, Keen - double critical range. The above add-ons make your lightsaber a crit monster. Keen does not stack, so it's important only to take one Keen add-on. With these installed in your lightsaber, you'll get +7 (+10 with the Fencing Emitter) Energy Damage, +4-26 Bonus Crit Damage, +4 Attack Bonus, and Keen ...Perhaps the added VP from Toughness would be nice, since your build is a little CON light. Though I've found that it's not an issue when I go Scoundrel/Consular, since I can basically stun everything that my party members can't handle. It's up to you if you feel like you need a little extra VP or not. Praetor18 14 years ago #3.KOTOR 2. Here are my ideas for a LS consular build. Spoilers below. Many many spoilers. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with ...KOTOR 1 Scout/Consular. I am currently experienting with different ways to start a character. That is always the hardest part. What always bugs me is that there is no real way to satisfy all stats you need in a Melee focused build. It is always a compromise; you either want more damage with STR or all those nice saves from the other stats.My standard build is Consular/Sith Lord, but that doesn't really utilize the workbench much. You can however build a fuckton of medkits. ... Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online. What is the most OP build in KOTOR 1DS consular is probably the best path for saving levels. You are forced to level up to 2, but from then on you can save your levels, so you can have 18 levels of consular, for more force powers, more force points, and getting your Jedi class feats quicker. You can do everything on Taris as level 2. That's kind of a fun challenge on its own.For consular/weapon master build, I started with. Str 10, dex 14, con 14, int 14, wis 14, cha 12 then increase con to 18. Increase dex and wis via equipment. Int 14 will give you 4 points each level, I spread to Persuade, Repair, Treat injury, Awareness, some Computer for T3 upgrade (learn Computer feat).Intelligence at 8 or 14 should be only options with that build. And then can top of dex/con to your preference. Level 5 is a good sweet spot to hold soldier level. You get an extra feat (compared to 4, and 2 more for holding at lower levels) which is enough to get every damage and implant feat + 2 toughness and 1 leftover for an extra toughness ...Gunslinger, with 2 pistols, Force speed, rapid shot, Weaponmaster prestige class for better dual wielding. Because all of your combat stats go to dex and you are always using Force speed, you are actually really tanky physically (especially with close combat feats, for fighting other Jedi/Sith). It's very similar to a flurry saber setup, but ...12. Improved Two-Weapon Fighting. 15. Master Two-Weapon Fighting. As you are not investing into STR in the beginning, there is reason in taking Finesse: Melee Weapons earlier than advancing the Two-Weapon Fighting line if you wish. This will then let you use your higher DEX attribute to determine attack rating.

A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* ... Just not as well as Consular builds. Reply reply Spider_j4Y ...The most overpowered build in the game is generally considered to either be Sentinel/Consular->Weaponmaster/Marauder or Consular->Assassin/Watchman. Sentinels are much better than guardians who only receive one additional feat by level 15, while sentinels gain status effect immunity and amazing skills.Played Kotor 1 when I was a kid, never bothered to play Kotor 2 because I've heard some negative things about it and was busy with school. However, during the lockdown I've gotten really into it and I'm trying to build the perfect character, my current character is a Consular/Watchman which I would probably change in my next play through to …I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. Problem is that I have no idea what to do for such a build.

From maxing light side you will get another +3 to your Charisma. The most ideal leveling split is 2/18 (so thats 2 levels as scout/soldier and the rest as consular), however thats really hard to pull off with a jedi consular build considering the build doesnt focus on strength. 4/16 or even 5/15 will be okay. 4.Consular is the best Kotor 2 starting class, change my mind. Although I would say Sentinel is a better all rounder jack of all trades, the Consular if played and built right tops the chart as the best starting class IMO with all the right tools to dominate all parts of the game, even on Difficult. I play with 14 STR, 8 DEX, 14 CON, 14, WIS, 14 ...Build highlights. Maximized wisdom and charisma for highest force power difficulty class. Optimized dexterity for highest hit chance and defense possible. Scout 2/consular 18 for maximizing...…

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Many influences are gained easily when playing LS e.g. T3, Baodur. For consular/weapon master build, I started with. Str 10, dex 14, con 14, int 14, wis 14, cha 12 then increase con to 18. Increase dex and wis via equipment. Int 14 will give you 4 points each level, I spread to Persuade, Repair, Treat injury, Awareness, some Computer for T3 ...Light-side Jedi Assembly Guide. By RED MIGHTY MORPHIN POWER RANGER. This guide fleshes out how to make the ultimate Jedi for your preferred playstyle. All builds are easily able handle the game solo on the hardest difficulty, even with additional self-imposed constraints. 5. 2. 4. Award. Favorite. Share. What this guide is all about.

The Force immunity feats are pretty nice. And dual-classing as a Sentinel can help a Soldier in mitigating the skillpoint deficit they suffered in the early game; or only a Scoundrel dual-classing as a Sentinel can gain the maximum possible ammount of skillpoints. 27. Award. nightgerbil.No, Jedi Consular is the worst to start out with. In fact, Jedi Guardians is the BEST to start out the game with because you can fight and survive much better, deal more damage, etc. Jedi Guardian is ultimately the worst, IMO, because you require certain skills and statistics to unlock certain pieces of the story that would otherwise be entirely locked out to the player.-- HUGE thanks to my newest channel member - cmdrshprd - Meatbag More of a "Build Insights" video, but just some tips and things you might consider when crea...

Persuade is kinda useless in K1 and Repai If you were aiming for Implants, Scout 2/Consular 18 is only going to get Implant 1. In other words, you missed the point of choosing Scout - just to become a Jedi. You don't need to push WIS to 15 at the start. With Master Force Valour, Star Forge Robes, and Circlet of Saresh, you are getting a combined boost of 15 WIS. A subreddit for fans of BioWare's classic 2003 RPG Star WaAt level 50, the highest Attack roll in the game that you c Flipped requirements for Computer Use and Repair in KotOR II, it is now corrected. Minimum 15 Computer Use and 22 Repair. Mastery bonuses for KotOR I Consular corrected to CHA instead of WIS for light side mastery. Consular's light side mastery is + 3 CHA in KotOR I, and + 3 WIS in KotOR II. KOTOR 1. I made a post a few years ago that detailed what I th For maximum effect, probably a maxed out Consular with Jedi Master/Sith Lord prestige class. Even a really well-spec'd Guardian with Weapon Master prestige class doesn't clear rooms quite as fast though both are outrageously satisfying.Guide. By IGN-GameGuides , Sabre884 , IGN-Cheats , +790 more. updated Mar 27, 2012. Basics and Experience. Character Selection. At the onset you will have the option to choose from a Jedi Guardian ... STAR WARS™ Knights of the Old Republic™ II: The Sith You have to pick Consular. This is a casterThe most overpowered build in the game is generally c I've been checking out threads relating to the potential viability of a Consular/Weapons Master build, but haven't really found anything substantial that indicates much.No Alignment Required for Prestige Class Mod - https://deadlystream.com/files/file/1112-easier-prestige/Join this channel to get special emojis, perks, and m... Starting a new game in Kotor and planning on making a DS Scout/Cons This. 2/18 on a scoundrel isn't worth it at all as the strong points of the scoundrel class is to benefit from it's unique granted feats to synergies with the jedi class to perform constant sneak attacks and being hard to hit. 7/13 is the sweet spot as it allows 2 extra much needed powers (17 total) at the cost of 1 feat (8 vs 9 for a 8/12 build), still allowing maximum sneak attack power ...In Star Wars: Knights Of The Old Republic, the Jedi Consular is a force for persuasion and diplomacy, seeking to defuse any situation and only resorting to violence when all other options have been exhausted. The Jedi Consular begins play as a member of a different class and embraces their Force abilities later in the story. The Consular … Implants are now tied to your constitution with the best[For a Consular/WM, this is the build I would use Str - 10 DeUltimate Companion Builds. This has most likely already been done Class Basics. At the start of the game, you are given 3 class options, and later on in the game 3 Jedi class options. - Any class from the start can pick any Jedi class. - You must pick a Jedi class to advance past a certain point in the game. - Any combination is valid, each with its own benefits. Basic classes:That's a pretty standard consular build right there. High WIS, high CHR, moderately high DEX. Max out the 2 force deflection powers and the Jedi Defense Feats. My dex is in the 30s (from implants and items) and I almost never get hit by the AI anymore. And I still kill everyone in 1 hit due to dual lightsabers + master speed + maxed out ...